How radiation in an average of many worlds can create gravity

The many-worlds theory has been proposed by some to be a explanation for certain quantum effects. However, I think that interaction with external radiation pressure, and taking the average of many tries, would lead to behavior of particles of mass that looks a lot like gravity. In this article, I would like to explain how this works.

Imagine a particle of mass in an ocean of photons. The particle is “standing still” relative to some point in space. The photon radiation comes uniformly from all sides, such that the average amount of photons and energy per photon is equivalent to any other side. When this particle of mass is interacting with the radiation, it can be excited in all sorts of ways, and it can move in any direction. Under these conditions, after a minute, the particle can be anywhere between its original starting point and almost a light-minute.

Do this experiment a trillion times, then you will get a trillion different results if the radiation is uniform, but not exactly the same every try. Take the average of these trillion results, and I am pretty sure that this particle on average will be right where it started, as the odds to go in any direction are equal.

Now imagine a traveling particle that is traveling in a straight line through the radiation. Do this experiment a trillion times, and take the averages of those results, then the particle would on average be where it would be if it wasn’t influenced at all. On average, it will just travel how it would have done. It has to be noted, that because the particle is moving, it would suffer from radiation “headwind” as it would be easier for radiation to interact from the front than it is from the rear. But if the speeds are low, than it wouldn’t matter much.

But here’s the thing: put another obstacle near this passing particle, and it will influence the probability that a particle will jump in some direction. In the previous example the radiation came in uniform,. but if, for whatever reason, there is something in the way of the radiation, like a big chunk of mass that can catch radiation from that side, then that will mess up the averages of this moving particle. Below, I have depicted a path that I assume the particle would take on average.

Above, I depicted a particle that is passing another particle that is somehow locked in place. All it does is catch the uniform radiation that exists in this example, but it does not move. Because radiation cannot come from the side of the standing-still particle, the radiation coming from the opposite side, depicted by the arrows, isn’t cancelled out by opposite radiation. Therefore, I would argue that on average the path will alter. Logic dictates to me that the radiation is now skewed in favor of the black arrows that I drew. The resulting average path (the red arrow) that it takes, is longer, and bends towards the other particle. It is longer, as the radiation would make the particle speed up on average. It bends, as the radiation would push is towards the other particle on average.

When the particle passes the other particle, the radiation probability arrows become different:

This time, the particle has probability “headwind”. It therefore slows down on average.

The particle in between the previous example and this one was in its periapsis.

This looks like gravity

So, this looks a lot like gravity. In fact, if I understand it correctly, then the strength of the radiation would determine the strength of this radiation-gravity effect. And since I haven’t said anything about the strength of the radiation, we can reason that, if the radiation is sufficient, this radiation-gravity effect would be equally strong to known gravity. In other words, we could imagine a strength of this radiation that would match gravity.

I must therefore reason that in this “many-worlds” idea, gravity could be the result of matter interacting with radiation.

It has to be noted that this idea would not work in the vicinity of stars, as their radiation would skew the odds against gravity.

In the next article, I am going to argue that many worlds are not necessary, and that there is a way to achieve this without taking some average of the paths that particles could take. I am going to argue that particles are, in fact, really big, and “catch” radiation from space, interacting with it in absolutely tiny ways, and “harvesting” enough energy for gravity. I am also going to explain how this idea will also work for stars, even though they themselves send out radiation.